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Topic: Computing, Gaming & Coding

Non-fiction

In this book from the critically acclaimed, multimillion-copy bestselling Little People, BIG DREAMS series, discover the life of Steve Jobs, the visionary whose ideas still shape the world.

Steve Jobs grew up surrounded by inventors, in sunny Silicon Valley, California. He and his friend Stephen Wozniak channelled their love of computers into their own inventions, building a successful company from Steve’s garage. Steve thought that computers were the future, and his big ideas would transform the world and the way people use technology. This inspiring book features stylish and quirky illustrations and extra facts at the back, including a biographical timeline with historical photos and a detailed profile of the brilliant businessman’s life.

Non-fiction

Explore the fascinating history of the computer, and the people who made them, in this beautifully illustrated guide for children by bestselling author and illustrator Rachel Ignotofsky.

Computers make our lives easier in so many ways – they help us do our work, get directions, check the weather, exercise, shop and understand what’s happening around the world. But who created them, and why? How have they transformed the way we interact with our surroundings and each other?

Packed with accessible information, fun facts and discussion starters, this charmingly illustrated book takes you from the ancient world to the modern day, focusing on important inventions from the earliest known counting systems (such as the Incan quipu) to the sophisticated algorithms behind AI, space travel and wearable tech. The History of the Computer also profiles a global and diverse range of key players and creators – from An Wang and Margaret Hamilton to Steve Jobs and Tim Berners-Lee – and illuminates their goals, their intentions and the impact of their inventions on our everyday lives.

This entertaining and educational journey from the bestselling author of Women in Science will help you understand our most important machines and how we can use them to enhance the way we live. You’ll never look at your phone the same way again!

Children’s books about gaming, computing and coding

We’ve put together a list of books for young readers interested in computers and video games. There is an increasing thirst for books on this topic, which holds such a high interest to many young readers. Level up your reading collection with our selection of the best books about gaming, computers and coding.

Non-fiction

Do you know what the difference between a bit and a byte is? Have you ever accepted cookies and not known what they were for? Did you know that phishing has nothing to do with chips? Learn about all of these words and more in this exciting and colourful series while challenging yourself to games and puzzles throughout each book.

Chapter book

MESSAGE: This is the system operator. Who is using this account? Please identify yourself . . .

When Vicky’s father is arrested, accused of stealing over a million pounds from the bank where he works, she is determined to prove his innocence. But how? There’s only one way – to attempt to break into the bank’s computer files.

Even if Vicky is the best hacker in the world, will she find the real thief before they find her?

Chapter book

Ray-Chay is the new virtual reality game that everyone’s playing and the world loves its eccentric billionaire creator, Kody Crunch. Ant loves gaming and feels like the only person who can’t get into Ray-Chay. But when something goes very wrong with the game, Ant is determined to help. Can Ant and his friends work out the real deadly game behind the game?

Chapter book

Videogame-obsessed Flo gets more than she bargained for when she finds herself INSIDE her favourite game. Turns out, virtual reality isn’t as much fun when it’s not so virtual.
When Flo’s engineer mum creates a device that will make her image appear in her videogames, Flo can’t wait to use it! Ignoring her mum’s warnings that it’s not ready, Flo accidentally transports herself into the game, along with her not-so-keen-on-videogames-and-wishing-he’d-stayed-home best friend Max. Immersed in the world of Star Smasher, they not only have to face armies of soldiers, but also the very real possibility that there may not be a way out…

Chapter book

Computer code just got dangerous in this action-packed spy adventure series

Asha Joshi has the perfect excuse not to finish her homework. She’s just been recruited to join the top-secret Children’s Spy Agency. Her first mission: SAVE THE WORLD. Can she do it? Asha’s a coder so she should be able to hack into the biggest tech company in the world, fight deadly sharks and figure out why the Internet has stopped working. All before bedtime. Easy, right?

The story is a great way to engage young readers in coding, critical-thinking and STEM. It is mapped onto key National Curriculum Computing KS1 and KS2 concepts including algorithms, conditionals and debugging.

Chapter book

Fred and Ellie are twins. But not identical (because that’s impossible for a boy and a girl). They do like all the same things, though. Especially video games. Which they are very good at. They aren’t that good, however, at much else – like, for example, football, or dealing with the school bullies.

Then, they meet the Mystery Man, who sends them a video game controller, which doesn’t look like any other controller they’ve ever seen. And it doesn’t control any of their usual games. When the twins find out what it does control, though, it seems like the answer to all their problems. And the key to all their wildest dreams. At least it seems like that…

Non-fiction

Did you know there’s a single spot on your brain that recognizes numbers? Or that the first computer bugs were actual insects and that most of the internet is under water? This fascinating book is filled with 100 fascinating facts, bright, infographic illustrations, a glossary and index, and links to specially selected websites to find out more.

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