Recommended children's booklists sorted by age or topic

Topic: Computing, Gaming & Coding

In this book from the critically acclaimed, multimillion-copy bestselling Little People, BIG DREAMS series, discover the life of Steve Jobs, the visionary whose ideas still shape the world.

Steve Jobs grew up surrounded by inventors, in sunny Silicon Valley, California. He and his friend Stephen Wozniak channelled their love of computers into their own inventions, building a successful company from Steve’s garage. Steve thought that computers were the future, and his big ideas would transform the world and the way people use technology. This inspiring book features stylish and quirky illustrations and extra facts at the back, including a biographical timeline with historical photos and a detailed profile of the brilliant businessman’s life.

This non-fiction children’s book about computing is full of intertwining facts and illustrations and is a dip-in book that will keep readers entertained for hours.

The author summarises the long and complex history of computing, not starting with the obvious first machines of the twentieth century, but with ancient civilisations when maths and symbols were developed to enable people to calculate. Important inventions and influential people on the journey to modern computers are explained – the impact of WW2 and the race to develop technology, such as the radar or Turing’s code-breaking machine, brings us to computing in its more modern guise. The internet, social media, gaming, retailing and AI are all described and then predictions for the future are explored.

The book is divided into clear chapters, each with timelines, inventions, people and computing stories but for those who are not sure of the basic terms and functions, the introduction covers that also. Overall, this will keep older children and adults busy while thinking, ‘I didn’t know that!’ or, ‘I remember that!’ as they flick through an extremely well-researched and appealing book.

Best Children’s Books About Computing, Gaming and Coding

Are you looking for the best children’s books about computing, gaming, and coding? Whether you are a teacher looking to integrate STEM into your primary classroom or a parent searching for high-interest reads to engage a young gamer, our expert-curated booklist is designed to help you level up your library.

In today’s digital-first world, there is an ever-increasing thirst for stories that reflect the excitement of video games, the logic of computer programming and the appeal of the internet. Our collection bridges the gap between entertainment and education, featuring a mix of fast-paced gaming fiction, beginner-friendly coding guides and inspiring biographies of computing pioneers like Ada Lovelace and Steve Jobs.

These quality texts are perfect for KS1 and KS2 children, helping to build digital literacy, logical thinking and an enthusiasm for technology. Explore our top recommendations for gamers and computer science enthusiasts.

A stylishly designed colourful glossary of words relating to social media. Organized alphabetically, the book explains a range of terms from bitmojis and boomerangs to memes and moderators, all in an informative and accessible way. Whether you are a netiquette nerd or you don’t know your YOLO from your YouTube, this a great guide to have to hand as you equip pupils in KS2 to cope with the fast-changing world of social media.

A laugh-out-loud chapter book that will appeal to anyone who has ever wished they could upgrade their sibling for a better model. Johnny is fed up of being picked on by older brother Ted, so when he stumbles across a website called SiblingSwap.com, he turns to the internet to solve his problems. What follows is a hilarious series of not-quite-perfect alternative siblings. There is also an accompanying activity pack available to go with this book.

If you’re looking for a good read with lots of laughs, then The Accidental Rock Star fits the bill perfectly.

The story follows Ollie, Hector and their wacky family band on their journey to stardom and back again. Ollie and Hector dream of being rock stars, but unfortunately they have very little musical talent.

One day, as they are making their own music video in Ollie’s room, a twist of fate (in the form of Ollie’s vengeful big sister and a crazy cat) shoots them to overnight success. Before they know it, they become the biggest stars in the world – even though it was actually Ollie’s pet cat Nigel who is responsible for their music going viral.

Will they be able to stay on top, or will the truth come out? Can friendship and family survive in the face of fame and fortune? This is a laugh-a-minute tale by Tom McLaughlin and one that would be much enjoyed as a class read in lower KS2.

​Part of the ‘Computers and Coding’ non-fiction series designed for ages 5-9, this visually appealing information text looks at the difference between computer languages including Scratch, HTML and Python. You may also like the other books in this recommended series too, such as How Computers Work, Staying Safe Online and What is Coding?.

This Top Gear spin-off is a fast-paced action story featuring cars, computer games, an evil billionaire, racing tournaments and of course, The Stig. The appeal will be obvious to some readers, but even readers with no experience of Top Gear can quickly become absorbed in this page-turning adventure full of twists and turns.

Sam Wheeler is new to his town, and nobody else seems to notice the strange goings-on there because adults and children alike are addicted to a mysterious new computer game called Xenon. Together with his new friends Mini Cooper and Ford Harrison, Sam begins to investigate the strange happenings and save his town from disaster.

Ada Lovelace was one of the world’s first computer programmers. Growing up in a time when girls were not encouraged to pursue maths or science, Ada combined her passion for STEM and her big imagination to dream the world’s first computer program. This illustrated picture book retells Ada’s inspirational life and includes extra facts and a biographical timeline with historical images.

Knights and Bikes is based on a computer game of the same name. It tells the story of two girls who undertake an exciting adventure on the island of Penfurzy. Demelza expects nothing exciting to happen on the island, until she meets a like-minded friend called Nessa and the pair dream up an adventure together. The quirky story is fast-paced and filled with action and the right amount of humour.

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