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Branching Out: Books for Fans of Choose-Your-Own-Adventure

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best books for fans of choose-your-own-adventureIf you like Choose-Your-Own-Adventure, try these…

Choose-Your-Own-Adventure books are hugely popular with young readers, offering exciting stories with interactive features that allow them to drive the story, leading to multiple possible endings.

We’ve put together a list of ten similar books for fans of Choose-Your-Own-Adventure books. Pick a Story, Once Upon a Fairytale, and Bear Grylls’s You Decide Your Adventure offer illustrated stories for younger readers that put them in the driving seat.

Readers aged 7-9 searching for adventures in the pick-your-path style might enjoy the Solve Your Own Mystery books, Traitor Island or The Beano’s The Day We Got Lost in Time. For 9-11 year olds, try Shadow Chaser or Helen Rutter’s The Boy with Big Decisions.

 

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Choose-Your-Own-Adventure Books for Ages 7-10

Chapter book

A choose-your-own-adventure style story with oodles of fun. The idea sounds simple enough: imagine yourself just finishing a mission to a distant planet, looking forward to getting home, when the ship’s computer detects an alien aboard. You’re stuck until the source has been found. What do you do? Which one of the other crew members, your former friends, has been transformed?

This is a plot to hook KS2 super sleuths, just like TV’s The Traitors. It requires readers to have their wits about them and to question their own values: would I, would you, stay loyal to friends, or would we focus on our own survival?

Just as there are multiple answers to such questions depending on circumstances and personalities, so there are multiple outcomes (endings) to this story, including some particularly creepy ones. In one, you get to escape and go home, in others, you too are infected. And in one (get this!) the computer… no, I won’t spoil it. Read the book! Enjoy the adventure, do the puzzles (mazes, calculations, spot the difference, etc), and follow different routes until finally you’ve exhausted all possibilities.

An interactive and immersive read to be recommended to fans of the ‘you choose’ genre, as well as to those yet to discover its attraction. One for the library and children’s own bookshelves.

Chapter book

How many of us remember the choose-your-own-adventure stories popular a few decades ago and find ourselves wondering why we rarely see new ones published today? Popular author Gareth P. Jones reintroduces the genre with ‘The Monster Maker’ – an imaginative detective story for readers looking for an interactive adventure, with hundreds of paths to choose from.

Haventry is a town where ghosts, zombie clowns, werewolves and vampires (amongst others) reside happily. That is, until Dr Franklefink’s Monster Maker machine is stolen and everyone becomes a suspect. It is then up to you to investigate and solve the mystery. Your detective partner and boss is none other than private investigator Klaus Solstaag, a yeti who is on a mission. Will you find the truth? What motive does your prime suspect have? Can you find the missing Monster Maker?

In this solve your own mystery story, readers will enjoy choosing which aspect of the crime to investigate next and sussing out who the real suspects are. For fans of the extraordinary and of detective mysteries, this is a must-read.

Chapter book
Can YOU solve the case? Choose your suspect, choose your next move – choose the story!YOU VS is a series of interactive adventure stories where the reader gets to choose what happens next! Full of maps, diagrams and illustrations, YOU VS gives readers the chance to star in their own stories: big genre adventures with huge stakes, real heart and a sense of humour. Oh, and lots and lots of endings.In YOU VS The Poison Plot, it’s the eve of the school talent show, but the school’s drama teacher has suddenly collapsed with four witnesses at his side! As editor of the school newspaper and a seasoned journalist, you investigate – and smell foul play. You’ve got ‘til tomorrow’s show to follow your nose and unravel the mystery…Perfect for fans of Cluedle and Murdle Junior as well as The Boy With Big Decisions, this first book in the series is an attempted-murder mystery where YOU get to solve the case!
Chapter book
Have you got what it takes to keep Dennis and Walter from erasing each other from history? It’s a week night and you have a sleepover round Dennis’s house! It’s going to be EPIC!… Is what you thought before Dennis pulled a prank that shut the school down and you were forced to go to work with his parents. BORING!… Is what you thought before you, Dennis, Gnasher and Walter got sucked into a time machine that sent you back in time to when their parents were your age! AWESOME!… Is what you thought before Dennis and Walter messed with the timeline and started disappearing.Can you make the right decisions and get history back on track before it’s too late? Find out in this pick your own story, where YOU are the main character!
Chapter book

This exciting and unique book by Bear Grylls is perfect for young explorers and any children who crave adventure. Not only is it packed full of interesting survival tips which you would expect from Bear Grylls, but it also offers the reader the chance to go on their own expedition over and over again, with different adventures and outcomes.

Readers are encouraged to use their brain, adapt and think on the go, choosing their next move on their route to survival! Bear Grylls offers advice on choosing the right survival equipment, assessing the weather and terrain, finding food and shelter and understanding the animals that you might meet along the way.

Whilst we hope our children won’t ever be stranded in the mountains, forest or waters, we know that having read this book they will be well prepared for all eventualities and will have enjoyed every step of their ultimate expedition!


Choose-Your-Own-Adventure Books for Ages 9-12

Chapter book
This magically illustrated gamebook plunges you into a story with a difference - one where the hero is YOU. Woken one night by a bang at the door, you creep to the window and see five hooded strangers below. The leader looks up and beckons you down. What do you do? Open the door, play for time, or escape through the window out back? The choice is yours...From this point onwards you are in control of an epic adventure, and your survival depends upon the decisions you make. Who to fight? Who to trust? In a book where nothing is as it seems, even the pictures hold secrets that must be unlocked. But as you race across land, sea and sky, one thing becomes clear: it's not just your fate that hangs in the balance - it's the fate of the entire kingdom.Bringing together a sweeping story, beautifully illustrated picture puzzles and an exciting combat system (with a link to an online dice-roller), this is an adventure that will have you gripped from beginning to end.
Chapter book

What a brilliant book! I had such a laugh reading this book as well as goosebumps.

Things take a sinister turn when Joe Bones spies a cloaked figure leaving his gran’s house and discovers her dead. He, of course, thinks she’s been murdered and tries to get his mother, who’s a forensic pathologist, to investigate. She’s having none of it, given Joe’s gran was over a hundred years old.

Joe and his friends discover that Joe’s gran was part of a group called Fright Club, and the town where they live (Grim) is built upon the gateways to supernatural worlds. You can visit towns where vampires, skeletons, ghosts and demons live through gateways in Grim. In this mystery, you get to choose which character’s storyline to follow. However, I read the mystery from cover to cover because I couldn’t resist, but I can imagine how exciting children will be to follow either Joe, Hal, Rose or Debbie.

I give this book a 11/10! I’m so excited to read the rest of the series, and this is going to be one of my favourite series, along with Jennifer Killick’s Dread Wood series.

Chapter book

A choose-your-own-adventure style story with important, contemporary themes.

Fred is due to start secondary school, and his parents have a controlling nature that doesn’t allow him to be himself – he is often incapable of making even small decisions about his life. They all visit two prospective secondary schools. On his first day, two different school buses pull up to the stop. This becomes the first point at which the reader influences the story as Fred asks which bus he should catch; the two decisions lead to different pages in the story.

Depending on the choices made, there are alternative routes through the book, and various characters are introduced at the two locations. There are eight possible endings, and the length of the whole story depends on the decisions made. It is perfect for year 6 and transitions in general. It emphasises the importance of making good choices and taking responsibility for your actions.

Illustrated Choose-Your-Own-Adventure Books for Younger Readers

Picturebook
From the inimitable O'Hara sisters, Once Upon a Fairytale is a story where the reader gets to decide on the adventure – the possibilities are endless.Did you ever wish to feast with fairies, live in a tree, or ride a unicorn across the sun-lit sky? Here, in this magical world, you can. You can choose to be a clever princess, or a curious gingerbread man, or perhaps a gentle knight. Maybe you'll live in a tree, or a tower on a hill. You can eat fresh-buttered sunbeams with fairies, or newt pie and pigtail pudding with ogres. Everywhere you look, you will find a new adventure. Just pick the one you like best.A captivating book where the child chooses the story they want to tell – empowering children to become storytellers and weave their very own fairytale.
Picturebook
Do you love pirates? How about aliens? And jungle animals? Find them ALL in the pages of this laugh-out-loud ‘pick your own’ picture book adventure!Vincent’s dog, Trouble, has DISAPPEARED and he needs YOUR help. Has Trouble been stolen by aliens? Or pilfered by pirates? Is she exploring the jungle? It’s up to YOU to decide!Pick a Story is the ONLY series where young readers choose between three completely different worlds – firing their imaginations and promoting agency.Choice and value! Readers choose the direction of the adventure on every page. With endless story paths to be taken, the adventure is always different.Packed with activities! Each page includes an activity, such as search-and-find, odd-one-out, mazes and more, woven seamlessly into the narrative – perfect for immersing and engaging young readers.

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