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What’s That Building?: An Architectural Guessing Game

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Book Synopsis

A playful introduction to design and architecture with cutaway scenes of ten buildings, featuring an interactive guessing game and search-and-find

In this interactive first book of architecture, children discover how architects design everyday buildings, from planetariums, aquariums, and airports to supermarkets and shopping malls, so that they best meet their users’ needs. Set up as a guessing game, the book presents clues that invite readers to guess which type of building is needed in 10 different scenarios. For example, what building do you need for students, teachers, and learning about science, history, and art? A school! Children continue the fun by looking for the hidden architect on each spread.

Answers are provided in dramatic cutaway reveals that are jam-packed with details that children will delight in. Each building is accompanied by informative yet whimsical text that explains its architectural and design features.

Our Review Panel says...

‘If you need space for…comfy places to read; listening to stories; finding out about the world…what building do you need?’ This is just how What’s That Building? by Rebecca Donnelly is constructed. Each double-page spread is a guessing game for readers: put together the clues using the pictures and work out what the building is, then turn the page and all is revealed, along with a detailed explanation of what the building has inside it, what it’s made of, and why.

With each new building the reader finds themself immersed in a mini world full of life depicted in the detailed illustrations by Jocelyn Cho. A museum jammed packed with exhibits; a planetarium full of possibility; a school teaming with children – each building has its own structure and design, perfect for the job in hand. An added mystery element is the ‘hidden’ architect on each page: similar to a Where’s Wally search, every building houses its own architect-in-situ – scan the pages to find her!

Written, designed and illustrated by an all-female crew, this book is a refreshing take on picture books about buildings and building designs. Each building is packed with unusual characters too – spot the penguin pilot and the teddy bear traveller at the airport, for example. Modern and inclusive, this large, hardback non-fiction book deserves a place in every KS1 and lower KS2 classroom.

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What’s That Building?: An Architectural Guessing Game

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Does the book contain anything that teachers would wish to know about before recommending in class (strong language, sensitive topics etc.)?

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