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Traitor Island

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Book Synopsis

An out-of-this-world middle-grade fiction title which immerses the reader in a page-turning alien adventure.

You are part of a research team who have been sent to another planet to collect plant samples. Just as you prepare to head back to Earth, an alien life form is detected on board your ship. You and the crew are placed on a quarantine island for seven days to check you’re safe. Arguments break out as the crew accuse each other of being infected. The island is lush, jungle and hot, and a sense of paranoia soon sweeps through the group … Who can you trust on the island? And can you work out who the aliens are before your mind is taken over, too?

This exciting adventure story for readers aged 9+ features a fast-paced branching structure with over 40 possible endings. At the end of each page there are two distinct options that will take the reader on different paths through the action – meaning that the reader controls the narrative (and their destiny!) throughout.

Twenty illustrated puzzle missions are woven into the narrative at key turning points, so the reader is fully immersed in the story. Featuring gripping plot twists and atmospheric illustrations, this is an alien adventure like no other.

Our Review Panel says...

A choose-your-own-adventure style story with oodles of fun. The idea sounds simple enough: imagine yourself just finishing a mission to a distant planet, looking forward to getting home, when the ship’s computer detects an alien aboard. You’re stuck until the source has been found. What do you do? Which one of the other crew members, your former friends, has been transformed?

This is a plot to hook KS2 super sleuths, just like TV’s The Traitors. It requires readers to have their wits about them and to question their own values: would I, would you, stay loyal to friends, or would we focus on our own survival?

Just as there are multiple answers to such questions depending on circumstances and personalities, so there are multiple outcomes (endings) to this story, including some particularly creepy ones. In one, you get to escape and go home, in others, you too are infected. And in one (get this!) the computer… no, I won’t spoil it. Read the book! Enjoy the adventure, do the puzzles (mazes, calculations, spot the difference, etc), and follow different routes until finally you’ve exhausted all possibilities.

An interactive and immersive read to be recommended to fans of the ‘you choose’ genre, as well as to those yet to discover its attraction. One for the library and children’s own bookshelves.

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Traitor Island

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