Author & Illustrators
A choose-your-own-adventure style story with oodles of fun. The idea sounds simple enough: imagine yourself just finishing a mission to a distant planet, looking forward to getting home, when the ship’s computer detects an alien aboard. You’re stuck until the source has been found. What do you do? Which one of the other crew members, your former friends, has been transformed?
This is a plot to hook KS2 super sleuths, just like TV’s The Traitors. It requires readers to have their wits about them and to question their own values: would I, would you, stay loyal to friends, or would we focus on our own survival?
Just as there are multiple answers to such questions depending on circumstances and personalities, so there are multiple outcomes (endings) to this story, including some particularly creepy ones. In one, you get to escape and go home, in others, you too are infected. And in one (get this!) the computer… no, I won’t spoil it. Read the book! Enjoy the adventure, do the puzzles (mazes, calculations, spot the difference, etc), and follow different routes until finally you’ve exhausted all possibilities.
An interactive and immersive read to be recommended to fans of the ‘you choose’ genre, as well as to those yet to discover its attraction. One for the library and children’s own bookshelves.
review
Year group(s) the book is most suitable for:
Year group(s) the book is most suitable for:
Does the book contain anything that teachers would wish to know about before recommending in class (strong language, sensitive topics etc.)?
Does the book contain anything that teachers would wish to know about before recommending in class (strong language, sensitive topics etc.)?
Would you recommend the book for use in primary schools?
yes
Curriculum links (if relevant)
Curriculum links (if relevant)
Any other comments
Any other comments