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Author & Illustrators

Anjan Sarkar Books

Videogame-obsessed Flo and her best friend, Max, get more than they bargained for when they find themselves INSIDE their favourite games!

Having successfully battled spaceships, Max and Flo are excited to return home. But when they wake up, they’re in Max’s favourite game, Blocktopia.
The friends are accepted into a city, where they are protected from the dangerous monsters that attack daily. Max is in his element – creating increasingly elaborate buildings – but Flo just wants to go home. Then she uncovers a secret. A secret which might just be the key to escaping the game…

Videogame-obsessed Flo and her best friend, Max, get more than they bargained for when they find themselves INSIDE their favourite games!

Crammed on a plane flying over the dramatic landscape of Last to Leave, Flo and Max get a shock as they are suddenly parachuted out. The game has begun! As they navigate challenging terrain and highly skilled players, they come face to face with an old enemy. With time running out, the friends have to decide who they can trust if they’re going to make it to the end. Can they complete the game and get back home?
From the award-winning author of BOYBAND OF THE APOCALYPSE comes a laugh-out-loud adventure with a technological twist, perfect for fans of I SWAPPED MY BROTHER ON THE INTERNET, David Baddiel, Pokemon and Fortnite.

Flo loves gaming but gets more than she bargains for when she meddles with one of her mum’s technological inventions and finds herself sucked into a video game. Can she use all of her gaming know-how to get herself and her friend Max out in one piece? A great choice of illustrated chapter book that will appeal to reluctant readers in KS2.

Agent Asha is a clever and engaging story that weaves computing knowledge – such as how the internet works and if/then logic – into the story.

Asha is from an Indian family in Brent and her family are delighted when she visits the library – supposedly to study. Little do they know that she is getting involved in a secret spy mission! She triumphs in this secret mission with wit, intelligence and a little dash of disobedience. Asha is a great role model; it is especially welcome to see female representation in computing and STEM-based roles. The point is not laboured, but nor does it need to be, sometimes for children, it is enough just to see themselves reflected in stories. The family tree of Asha’s family at the back covering India, Africa and the UK is useful background as well and adding an extra dimension of interest to readers appreciating Asha’s cultural identity.

I really enjoyed this story and would have no hesitation recommending it to my Year Four class (both boys and girls). It would work best as an independent read rather than a class read-aloud, simply because several features such as diagrams and computer code details are best appreciated close up. I think it would be most suitable for Year Threes to Year Fives. The story is exciting and well set up for sequels – one to watch in the future!

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Stone Girl Bone Girl

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